This simulation is oddly compelling and quite engrossing. Sounds too close to reality to be entertainment? Guess again. All of the mundane tasks of everyday living must be dealt with - guiding Sims to bathe, go potty, prepare food, establish friendships, watch TV, take out the garbage, go to bed, and the like. Making more money is crucial for survival, naturally, and though players won't ever get to peek into the workplace of their employed Sim, they'll take care of those who stay at home during their working Sim's absence. Players must define each gibberish-spouting Sim's personality by carefully weighting the given personality traits (including such things as), choose their "skins", and then proceed to build a home for their new family with a basic start-up pool of funds. Players begin by creating families of "Sims", build their homes, then play a part in the direction (or misdirection) of their lives. This program is a most innovative simulation game based on a rather, well, commonplace concept. With The Sims, players immerse themselves in a simulation that is not hugely unlike.the real world! The key here, though, is that players take on the role of director as they play a part in the orchestration of the lives of miniature people-like Sims. Often folks turn to computer games for some much-needed escapism from real world concerns.
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