Even worse is watching the intel-bearing orc flee from you, into the jaws of a random caragor, which eats him before he can be interrogated. It can be a real irritant trying to gain Intel from an Uruk who is encountered in a large group, due to the way they can unintentionally be killed in melee. Not to be confused with a mechanic who is The Scrappy. Don't take it personally if you see a mechanic you like here. What one player may consider something to be a Scrappy Mechanic, another may see it as an acceptable gameplay element, and vice versa. Please keep in mind that this is based on opinions. Contrast Anti-Frustration Features, which are intentionally included to avoid this kind of feeling, and Underused Game Mechanic, for good game mechanics that don't get used as much as players hope. Can also cross with Oddball in the Series where that one game that differentiates itself from the others in the series may stand out due to the Scrappy Mechanics it uses.įor a sometimes overlapping Sister Trope, see That One Rule. Also nothing to do with a similarly named video game. Despite appearances, this is not to be confused with a machinery technician who picks a lot of fights, nor is it about Slippy Toad, who is merely a Scrappy who happens to be a mechanic. Compare to Disappointing Last Level, Gameplay Roulette, and Unexpected Gameplay Change.
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